Stasimon
2024 | game design, illustration, storytellingDesigner: Oulin Chen, Can Denzer, Derin Sahin
Each scene can be passed or failed, requiring a retelling to progress. The goal is to build drama while crafting a satisfying conclusion. With no winners or losers, every playthrough becomes a unique, collaborative performance.
玩家们将通过拖拽卡牌改变角色的行动、道具或事件, 使故事得以发展。
故事的每一幕都可能叙事成功或失败,失败时需要重新讲述才能继续推进剧情。 游戏的目标是在构建戏剧张力的同时,创作出一个令人满意的结局。没有赢家或输家,每一次游玩都是一场独特的、协作完成的表演。
Character Design
Motion Design
Object Design
Set Design
Game demo video (游戏演示视频):
https://drive.google.com/drive/folders/1PUmH8LyfHheT1NKXksO2TElnzrEtKi1Q?usp=sharing
https://drive.google.com/drive/folders/1PUmH8LyfHheT1NKXksO2TElnzrEtKi1Q?usp=sharing