COL

Stasimon

2024 | game design, illustration, storytelling



Designer: Oulin Chen, Can Denzer, Derin Sahin










Stasimon is a digital storytelling game where players, as the Moirai—the Greek fates—shape a narrative through teamwork and creative risk-taking. They manipulate a virtual stage where actors perform their unfolding story, using cards to influence actions, props, and events.

Each scene can be passed or failed, requiring a retelling to progress. The goal is to build drama while crafting a satisfying conclusion. With no winners or losers, every playthrough becomes a unique, collaborative performance.
Stasimon 是一款以古希腊神话为背景的、创作剧情的数字叙事游戏。玩家面对一个正在上演悲剧的舞台,扮演着希腊神话中的命运之神Moirai, 通过团队合作和富有创意的冒险,共同塑造一个故事。
玩家们将通过拖拽卡牌改变角色的行动、道具或事件, 使故事得以发展。

故事的每一幕都可能叙事成功或失败,失败时需要重新讲述才能继续推进剧情。 游戏的目标是在构建戏剧张力的同时,创作出一个令人满意的结局。没有赢家或输家,每一次游玩都是一场独特的、协作完成的表演。










Character Design

Inspired by ancient Greek pottery painting, I used clean and simple lines to design the characters in a combination of front and side views. As actors on a stage, they wear masks that represent different expressions and identities. 以古希腊陶器绘画为灵感,我使用了干净简洁的线条,将人物设计为正面和侧面相结合的样式。他们作为舞台上的演员,戴着具备不同表情和身份的面具。



The game is centered around the myth of "The Judgment of Paris." I designed all the characters that appear in the story: the Olympian gods, Eris, the Minotaur, and the Nymphs. 游戏以神话“帕里斯的审判”为主线。我设计了所有的出场人物:奥林匹斯众神、厄里斯、牛头人身怪Minotaur和仙女Nymphs。








Motion Design

The motion design features exaggerated and lively animated figures, adding a playful and humorous twist to the otherwise solemn Greek mythology. 动态设计采用了夸张有生命力的动态形象,使严肃的希腊神话变得俏皮诙谐。








Object Design








Set Design